

A lot of the time was spent in Substance 3D Designer creating decent textures. On the other hand, the main advantage of using tileable textures and masks is its speed. The main drawback, however, is that it is a time-consuming process. The main advantage of texturing a prop with a unique texture is endless possibilities to give a prop a more elaborate story, more character by adding several layers of unique details, you’re not limited by the number of textures you can use in the engine. Often, several small props shared one texture set. Therefore, it was significantly faster to give a mesh an individual texture instead. In my project, I had to break the rule in some cases because I don’t have a sufficient material library yet.

More complex props would use unique textures, more generic would use tileable textures. The next step was modeling and texturing the props.Īll scene props were divided into two parts in terms of texturing, which affected their further creation: props that would use unique textures and tileable textures.

I also wanted to establish visually interesting and appealing cinematic shots.įrom a technical standpoint, I wanted to get better in texturing (both in the quality of the textures and in selecting the method of texturing). My main goals for the mentorship were to improve my skill in composition, work on the color palette of the scene, along with visual storytelling. Since I am a fan of Billy Matjiunis’ artistic vision and I was also familiar with his effective teaching approach from the college, I decided to get mentorship from him. On social media, I stumbled upon the SkillTree platform. I realized that I needed help with my work approach and started looking for professional help. Unfortunately, I didn’t have much progress with it because I was constantly making adjustments and tweaks, solving problems that were not the priority at that stage of the project. After my second year in college, I wanted to work on my own scene over the summer. Game Environments always amazed me, so when I started my time in college, I already knew I wanted to be an environment artist and I never doubted my decision.

Right now I am in my final year of the Game – Art Program at George Brown College. Hi there! My name is Anna Stopina and I live in Toronto.
